Loop Hero’s fourth chapter is a challenge. It introduces all three of the previously-defeated bosses, throws them at you in record time, and then expects you to take down a boss which literally deletes your items and stats.
The great thing about chapter four is that it rewards the player for grinding out along the way. To be able to take down this final (and currently most difficult chapter) in the game, you need a stocked camp supply, upgraded buildings, and a bit of deck-building know-how. Here’s our guide on how to complete chapter four of Loop Hero.
What’s Waiting For You In Chapter Four
Chapter four is the final chapter in Loop Hero. For now. It takes every boss you’ve beaten so far (the Lich, the Hunter, and The Priestess) and puts them into one run. There are four stages, and you have to beat the bosses one by one. It’s rounded off by the final boss, Omega.
The ideal strategy is to place down as many cards as quickly as you can, hopefully triggering the boss while they’re still weak. Of course, this leads to its own problems, like creating an impossible loop for yourself.
There is quite a strong element of RNG, especially when it comes to the final boss. Chapter four is all about balance, although there are some strategies that can help you ace it.
Warrior, Necromancer, Or Rogue?
In theory, you can defeat chapter four with any of these three classes in Loop Hero. Each has its own advantages and disadvantages. With the correct build, there’s no reason why you shouldn’t be able to smack chapter four to bits with a warrior.
That being said, trying to tackle chapter four is easier with either the Rogue or Necromancer. The specific stat buffs awarded to each class provide the potential for more power-scaling, whereas the warrior gets left behind.
Beating Chapter Four With The Rogue
The Rogue has quickly become one of our favorite classes in Loop Hero. Originally, the dual-wielding trophy-hunter came across as a bit squishy, and generally a bit useless. Little did we know that the Rogue was hiding some ridiculous build capabilities underneath that hood.
Attack speed and critical damage. That’s all you need to know about the Rogue. Utilize the River synergy with Deserts and Thickets and create a hard-hitting character build that destroys opponents before they can even attack. This is essentially a variation of our perfect Rogue build, with a couple of changes for chapter four.
In our original Rogue build, we recommended the inclusion of Groves and the subsequent Hungry Groves, the combination that eats the remainder of the boss’s health at 20 percent. For chapter four you’re going to want to take Oblivion to destroy the Groves. Ratwolves gain an extra (horrible) trait in chapter three which means they can’t take more than 30 percent of their health as damage per hit. Not good for a build that relies on big, powerful hits.
- Rogue’s Best Perks: Picky, Fussy, Child of the Forest
Recommended Cards And Items For Rogue
There are some crucial cards for a successful chapter four run with Rogue. We’ve already mentioned the importance of Rivers, Deserts, and Thickets. Don’t forget the Grove and Blood Grove, otherwise, those four bosses are going to be at least 3.8 times harder to kill. Take Spider Cocoons to spam out cards and trophies. These cards should almost always appear in your deck.
Rogue specifically can make use of cards like the Smith’s Forge and Outpost. Because of the class’s trophy system, exchanging useless loot is going to be more likely. The Forge provides a flat armor buff after chewing up some of your useless items. Likewise, the Outpost soldiers rob your loot drops, but the Rogue isn’t affected by that. Place Outpost cards by the campfire so they help you out in combat.
Beating Chapter Four With The Necromancer
The Necromancer is just good, isn’t it? You’ve probably already had a fair bit of fun with this build over the previous three chapters. Skeleton spam is awesome, tanky, and is a viable strategy for the very tricky chapter four.
Attack speed is important on the Necromancer, but you want to make sure that you’ve got Skeletons increased to the max, and as much Skeleton Level as you can. If your Necromancer can’t summon any more skeletons the character will start slapping the opponents in the face. Hardly an effective combat method. If your Skeleton Level is too low, the skeletons will get evaporated, then you will as well.
We managed to beat the game with a similar variation to our original perfect Necromancer build that utilizes attack speed, the solid build of Max Skeletons > Skeleton Level > Summon Quality, rounded off with a few essential cards you can read about below.
- Necromancer’s Best perks: Laying Down One’s Life, Art Of Control, Unseen Care
Best Cards For The Necromancer In Chapter Four
In our previous Necromancer build, we focused on the overpowered combination of Rivers, Deserts, and Thickets. This attack speed build keeps your Necromancer spawning skeletons quickly without the need to prioritize attack speed stats on your gear.
Much like the Rogue, you also want to take Groves and Blood Groves with you, turning them into Blood Groves around your campfire and then getting rid of the nasty Ratwolves with an Oblivion card or two.
Outposts should only be reserved for the boss tile, as the Necromancer does benefit from Rare item drops, unlike the Rogue. With a good bit of luck with your loot drops, the Necromancer should be able to defeat the first three bosses with ease, although it gets tricky with Omega.
As an extra note, the late-game Suburb cards are quite important if you want to access all your class’s perks as quickly as possible. You can also try placing lots of basic landscape tiles to get to each boss quicker, something we did not recommend in the previous three chapters.
State Of Your Camp: Upgrades And Supplies For Chapter Four
By the time you reach chapter, you may well have already maxed out your camp upgrades and stuffed your supply shelves with bits of furniture and other junk. If you haven’t, it’s probably time to jump back on the resource grind by heading back a couple of chapters and completing a few big loop runs.
You need to upgrade your Field Kitchen to its max level, to provide extra healing and a big boost before each boss fight. Likewise, focus on upgrading your Watchtowers to provide extra killing potential, your herbalist hut for extra potions, and the war camp, to get to the max 20 percent strength boost available.
NEXT: 10 Things Loop Hero Does Differently From Other Roguelikes