It looks like BioWare is still developing Mass Effect Legendary Edition even after its initial release. The game launched to quite a few amusing bugs and one not-so amusing bug that would cause Legendary Edition to flat-out crash on Xbox Series X.
Today’s patch addresses that bug as well as several others, but what’s surprising is the size of this patch: anywhere from 7 GB to 18 GB, depending on the platform. That size constitutes not just bug fixes, but visual updates and improvements to all three Mass Effect games.
But we’ll start with the big bug fix for Xbox Series X, where players found that using a wireless headset while launching Mass Effect Legendary Edition would cause the game to crash. That’s fixed, although enabling/disabling the headset in the launcher itself will still cause a similar issue. That should be fixed in an upcoming update.
According to BioWare, “Minor calibrations, fixes, and stability improvements” were made across the entire trilogy. Garrus would be proud. On top of that, all games got “improved iris shaders” so that they’ll have better interaction with ambient lighting across all three games.
Breaking it down by title, Mass Effect 1 got improved terrain textures and improvements to pre-rendered cutscenes so there should be less artifacting. Ditto on Mass Effect 2’s cutscenes, which also saw some lighting and shadow improvements. Mass Effect 2 also got some “minor visual, rendering, and VFX improvements on some levels,” along with some text corrections on achievements. Both Mass Effect 1 and 3 got fixes for achievements/trophies that weren’t properly tracking kills.
You can read the full patch notes on the Mass Effect Legendary Edition website. Judging by the tweaks on this patch, we’ll probably see even more visual updates in the future.
In the meantime, enjoy all the many fixes that Legendary Edition already made to the original three games.