Jordan Vogt-Roberts, the director of the Metal Gear Solid movie, recently decided that to visualize the film during its pre-production process, he commissioned a number of artists to help create concept art for the movie. Last month, Vogt-Roberts created the hashtag #METALGEAR31ST on Twitter to celebrate the 31st anniversary of the Metal Gear franchise, and for 31 days, he shared the concept art that has helped shape the Metal Gear Solid movie.

The Kong: Skull Island director has now wrapped up all 31 days of the hashtag, so now a wide array of art pieces can be seen on his Twitter. He also shared a number of his philosophies behind the film, and teased a little of what fans may see if his version of the film gets greenlit for production.

Many of the pieces show the iconic Metal Gears among people, even in normal or rural environments. Vogt-Roberts pointed out that “the relationship between tech and human nature is important to this film.” He also mentions:

And while many people may believe the vision for a Metal Gear Solid movie would focus on translating one of the games to screen, it sounds as though Vogt-Roberts is looking to represent the entire franchise and to encompass the historical timeline of Big Boss along with the more present-day/future timeline of Solid Snake.

“It always amazes me what sense of dread and wonder he creates at once. Men and machines. Nature and steel. In Metal Gear, wild technology is common place but still needs to be treated with a sense of awe.”

But the director talks about an ongoing “cycle of pain passed down from Big Boss To Snake [and] repetition of war [and] the progress of tech” within the story of the franchise that he hopes to translate to film. And he says he has a storytelling device that will allow him to tell the entire story of Metal Gear Solid:

“Many people ask if I’m adapting a specific game and they usually assume MGS1 or 3.”

As Vogt-Roberts has mentioned previously, he is looking to keep the film completely faithful to Hideo Kojima’s vision and direction for the franchise. Interestingly, one of the ways Vogt-Roberts defines the world that Kojima created is what he calls “military surrealism:”

“Can’t wait for you to see my approach to the dense past & present timeline of this world.”

Vogt-Roberts also talked about how he wants to take iconic moments from the franchise and provide movie-going audiences with the same feelings many fans of the video games had playing through some of the series’ greatest moments:

“It’s a delicate balance between horror-inspired-supernatural (nanomachines) & manga-stylized-magical-realism.”

All 31 pieces of concept art shared by Vogt-Roberts can be found on his Twitter at the link below, along with a few videos he also created, voiced by some of the series’ most iconic English voice actors.

“The goal of the film is to tap into those same feelings and introduce them to a wider audience.”

The Metal Gear Solid film has yet to receive an official release date.

Source: Jordan Vogt-Roberts (Twitter)